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Visual design
for gaming, XR,
and next-gen platforms.

With 18 years of experience, I create marketing visuals that drive user growth and revenue. I've executed 160+ global campaigns at Rec Room (225% revenue increase), designed spatial interfaces for Fortune 500 teams at Microsoft and Clirio, and built creative pipelines that help teams ship faster without sacrificing quality.

My work lives at the intersection of 3D rendering, Unity-based production, and brand-driven campaign design for VR, console, and mobile platforms.

Trusted by

"Leading our core revenue marketing initiatives, Jordan was proactive, reliable, and constantly optimizing our pipelines. In less than six months, his high-quality visuals and cross-team collaboration helped us increase revenue by 225%."

Seth Henderson

Creative Director

"Leading our core revenue marketing initiatives, Jordan was proactive, reliable, and constantly optimizing our pipelines. In less than six months, his high-quality visuals and cross-team collaboration helped us increase revenue by 225%."

Seth Henderson

Creative Director

18 years crafting visuals that drive growth and define experiences.

My tech stack

Creative Suite

Figma

Cinema 4D

After Effects

Blender

Trello

ChatGPT

Unity

Visual Design

UX / UI Consultation

XR Content

3D Design

Marketing Campaign Art

Brand Design

Visual designer specializing in gaming, XR, and spatial computing.

Jordan Wischmann

Senior Visual Designer

My work history

Rec Room

Senior Visual Designer

2021-2025

Clirio

Product Designer

2019-2021

Microsoft

Art Director & Visual Designer

2013-2017

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I create visuals for gaming, XR, and tech platforms, from high-converting marketing campaigns to spatial interfaces that solve real problems.

Over 18 years, I've executed 160+ global campaigns at Rec Room (driving 225% revenue growth), designed mixed reality interfaces for Fortune 500 teams at Microsoft and Clirio, and built creative pipelines that help teams ship faster without sacrificing quality.

My work spans marketing art direction, spatial UX design, 3D rendering (Cinema 4D, Octane), and Unity-based production. I've shipped products across VR, console, mobile, and web. From HoloLens launch applications to seasonal campaigns for 75M+ users.

I thrive in fast-moving environments where craft matters and execution wins. Whether it's building a non-destructive Unity export pipeline, art directing enterprise partnerships with Boeing and Audi, or creating key art for IP collaborations like Barbie and TMNT, I focus on shipping great work, not managing process.

Currently based in Bucerías, Mexico, working remotely with teams across North America.

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