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Marketing
production
designer who
ships at scale.

With 18 years of experience, I build marketing campaigns that ship fast without sacrificing quality. I've executed 160+ cross-platform campaigns at Rec Room (driving 225% revenue growth), art directed enterprise marketing for Fortune 500 clients at Microsoft (Boeing, Audi, SAAB), and optimized production pipelines that cut turnaround by 40%. I specialize in Cinema 4D rendering, Unity-based workflows, and solving technical problems under tight deadlines.

Trusted by

"Leading our core revenue marketing initiatives, Jordan was proactive, reliable, and constantly optimizing our pipelines. In less than six months, his high-quality visuals and cross-team collaboration helped us increase revenue by 225%."

Seth Henderson

Creative Director

"Leading our core revenue marketing initiatives, Jordan was proactive, reliable, and constantly optimizing our pipelines. In less than six months, his high-quality visuals and cross-team collaboration helped us increase revenue by 225%."

Seth Henderson

Creative Director

18 years shipping marketing campaigns that drive growth at scale.

My tech stack

Creative Suite

Figma

Cinema 4D

After Effects

Blender

Trello

ChatGPT

Unity

Marketing Campaign Art

3D Design

Visual Design

UX / UI

XR Content

Brand Design

Visual designer specializing in marketing production, 3D rendering, and cross-platform campaigns.

Jordan Wischmann

Senior Visual Designer

My work history

Rec Room

Senior Visual Designer

2021-2025

Clirio

Lead Product Designer

2019-2021

Microsoft

Art Director & Visual Designer

2013-2017

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I create marketing visuals for tech platforms, from high-volume campaign execution to hero images that drive conversions. Over 18 years, I've shipped 160+ campaigns at Rec Room (driving 225% revenue growth), art directed enterprise marketing for Fortune 500 clients at Microsoft (Boeing, Audi, SAAB), and designed cross-platform product experiences at Clirio that improved field efficiency by 135%.

My work spans marketing campaign production, 3D rendering (Cinema 4D, Octane), and Unity-based production pipelines. I've shipped campaigns across console, mobile, VR, and web platforms. From product launch visuals to IP partnership execution (Barbie, TMNT, Monster High), I build systems that let teams ship faster without sacrificing quality.

I thrive in fast-moving environments where craft matters and execution wins. Whether it's building a non-destructive Unity export pipeline, art directing enterprise partnerships with Boeing and Audi, or creating key art for IP collaborations, I focus on shipping great work, not managing process.

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